How to prevent Unity from adding unwanted Permissions to your Android Manifest
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We recently noticed that something in our Unity Android app's build process was adding unwanted permissions to the final AndroidManifest.xml
, specifically READ_PHONE_STATE
. This might be due to some library we're using or something about Unity 6 (we didn't really investigate this) but regardless of what was trying to add that permission, we needed to make sure it wasn't included in the final output.
After a bit of research I found the easiest way to force the build to NOT include this permission in the final manifest is as follows:
- Add the tools namespace to your root manifest\:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- Other manifest entries -->
</manifest>
- Add an entry forcing the removal of the unwanted permission in the final build:
<uses-permission android:name="android.permission.READ_PHONE_STATE" tools:node="remove" />
Your final manifest should look something like this:
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- Other manifest entries -->
<uses-permission android:name="android.permission.READ_PHONE_STATE" tools:node="remove" />
</manifest>